style: run rustfmt
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244463ee29
commit
d554e688e2
4 changed files with 13 additions and 11 deletions
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@ -6,7 +6,9 @@ use crate::{
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threads::ThreadPool,
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};
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use std::{
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collections::HashMap, net::{Shutdown, TcpListener}, sync::Arc
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collections::HashMap,
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net::{Shutdown, TcpListener},
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sync::Arc,
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};
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type DynHandlerFn = dyn Fn(Request) -> Response + Send + Sync;
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@ -1,2 +1,2 @@
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pub mod requests;
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pub mod responses;
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pub mod requests;
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@ -16,7 +16,7 @@ pub struct Response {
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impl Response {
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/// Create a new response from a request
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///
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///
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/// request: the request to respond to
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/// status: the HTTP status code
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/// body: the body of the response (see Body enum)
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@ -29,7 +29,7 @@ impl Response {
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}
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/// Send off this response (write to the stream)
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///
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///
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/// Consumes the response and returns a Result with either () or a Boxed Error
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pub fn send(self) -> UnitOrBoxedError {
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send_response(self.request.mut_stream(), self.status, self.body)
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14
src/icons.rs
14
src/icons.rs
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@ -34,10 +34,10 @@ impl Icons {
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}
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/// Check if the icon exists
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///
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///
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/// Cheap; does not actually call the fs - instead checks against the cached filenames in the Vec internal to this struct.
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/// Therefore, it is not guaranteed to be up-to-date with the actual filesystem
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///
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///
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/// icon: the icon name to check (no .svg extension)
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pub fn has_iconname(&self, icon: &str) -> bool {
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self.icon_filenames
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@ -50,16 +50,16 @@ impl Icons {
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}
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/// Get the number of icons
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///
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///
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/// Cheap; does not actually call the fs - instead returns the length of the cached filenames in the Vec internal to this struct.
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pub fn icons_len(&self) -> usize {
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self.icon_filenames.len()
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}
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/// Read an .svg icon from disk to a Vec<u8>
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///
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///
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/// You may want to check if the icon exists first with has_iconname(), although that method does not guarantee the icon is still present on the disk.
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///
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///
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/// icon: the icon name to read (no .svg extension)
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pub fn get_icon(&self, icon: &str) -> Option<Vec<u8>> {
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let icon_path = format!("{}/{}.svg", self.icons_dir_path, icon);
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@ -67,9 +67,9 @@ impl Icons {
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}
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/// Read an .svg icon from disk to a String, instead of a Vec<u8>
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///
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///
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/// You may want to check if the icon exists first with has_iconname(), although that method does not guarantee the icon is still present on the disk.
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///
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///
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/// icon: the icon name to read (no .svg extension)
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pub fn get_icon_string(&self, icon: &str) -> Option<String> {
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let icon_path = format!("{}/{}.svg", self.icons_dir_path, icon);
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